Head Head

The halfling

Description:

Halfling Rogue

Strength: 10 2% chance to bend bars or lift a portcullis
Dexterity: 15 -1 Armour class adjustment
Constitution: 12 85% survive raise dead, 80% survive system shock
Charisma: 5 2 Maximum henchmen, -20% loyalty, -15% reaction adjustment
Wisdom: 8
Intelligence: 11 knows 2 additional languages

Saving Throws
Aimed Magic (Rods) 11 (includes special constitution bonus for halflings)
Breath Weapons 16
Death, Paralysis 13
Poison 10 (includes halfling bonus)
Petrification, Polymorph 12
Spells 12 (includes halfling bonus)

Racial Abilitites:

  • Languages – speak dwarfish, gnome, goblin, halfling and orcish,
  • Sneaky – if on his own he can surprise opponents on a 1-4 on a 1d6
  • Resistant – +3 to saves verse magic and poison
  • Shooty – +3 to attacks with bows or slings
  • Infravision 60’

Thief Skills
Climb Walls – 65%
Find Traps – 25%
Hear Noise – 15%
Hide in Shadows – 35%
Move Quietly – 35%
Open Locks – 30%
Pick Pockets – 40%

Armour Class: 6 (leather, buckler and dexterity bonus)
Hit Points: 3

Equipment
2d6 x 10gp less 25gp for adventurers pack less 5gp to hire Boris for the day
Potion of healing (stolen from goblins on level 1)

Halfling

Bio:

Head Head

Open Megadungeon Iron_DM